Wires are stuck inside her wrists and her ankles, but somehow those don't limit her movements.ĭespite being a model student and a nice person, Lailah lacks the courage to face the hardships that await her. For reasons she can't explain, she's "strung". Lailah Reah wakes up only to find herself trapped in a dark and dangerous place called Clawhill. I won't spoil it to you, you'll have to play to see. There will be another small twist added to the gameplay. Their pattern and effectiveness depends on the type of enemy. Enemies will be able to see and hear Lailah. When confronted with the enemy, the player will have to be careful not to get spotted by them, or else a chase sequence will begin. Collecting them will allow the player to uncover the story and to understand what's going on exactly. Documents will, instead, give insights on the overall plot and backstory of the game. Certain items will allow Lailah to heal her wounds or progress through the game. Lailah will be able to walk, run and examine objects and documents scattered all around Clawhill. The player takes on the role of the innocent Lailah Reah and will have to help her find a way out of Clawhill, a mysterious place that's apparently disconnected from the "outside world" and that's trapping her and all of the other "survivors". The Lady Puppet is a short 2D Dark Adventure game with emphasis on atmosphere, exploration, light puzzle solving and stealth. In other words, it's a game that's meant to make me grow as a dev, hopefully, and test new stuff that will help me greatly with my main game, Karma Flow 2. This experimental game, much like PSYCHE Locke was at the time, will be conceived in order for me to explore new territories and put emphasis on certain aspects I usually do not put enough emphasis on. The Lady Puppet will be a complete game, with the demo being released for the Seasons Event IV. The only thing I managed to release was a very rough Alpha demo (rough year, rough releases) of Karma Flow 2 - Tears of a Ghost. I couldn't manage to release a single full game during that time. It has been a rough year, that's for sure.
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